Help Mozilla Research by taking part in WebXR viewer, an augmented reality and virtual reality application that lets you navigate to XR experiences just like websites.
Below you will find examples of WebXR experiences. If you are a developer, click the source code links to see how to use the WebXR polyfill to create your own AR or VR experiences.
- A-Painter wxrv Draw in 3D
- XR-Store wxrv Responsive XR app across various AR and VR displays
- A-painter fox wxrv A-Painter Fox
- A-painter Balrog wxrv A-Painter Balrog
- Simplest AR source Use Three.js to position the Utah Teapot in an augmented reality scene.
- Simplest VR source Use Three.js to position the Utah Teapot in an virtual reality scene.
- Anchors source Position boxes in space and receive updated positions using ARKit anchors.
- Hit testing source Find anchors by tapping to search for surfaces.
- Peoples source Place animated people on surfaces.
- Boom box source A shiny boom box in an environment map
- Reticle source Place a reticle on surfaces.
- Light source Place a reticle on surfaces with light estimation.
- Simple CV source Show average world brightness to demonstrate simple computer vision.
- OpenCV Face source OpenCV face detector.
- OpenCV Markers source OpenCV Aruco marker detector.
- Image Detection source Image detector
- Face Tracking source Face tracker.
- World Sensing source Show world sensing data from WebXR.
- Map Sharing and Persistence source Small test app to see if ARKit Map Sharing is working.